Interface Cracker

by Carson Reynolds

Talking with Jussi last night over a whiskey, we developed the following decomposition for an interface tailoring tool. It needs to allow the user to “crack” the interface, then annotate, and speculate, and finally to rebuild the interface. It’s funny that my thinking on this is starting to mirror processor architectures where instructions are “cracked” into micro-ops and then speculated upon …

So I started thinking again this morning about programs to decompose interfaces so that users can annotate a particular context or widget. I’ve always visually liked exploded diagrams. I think I will mock up a prototype where a user is able to crack an interface open and navigate to a particular context.

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