Affective Tangibles

by Carson Reynolds

People naturally express frustration through the use of their motor skills. The purpose of the Affective Tangibles project is to develop physical objects that can be grasped, squeezed, thrown, or otherwise manipulated via a natural display of affect. Current tangibles include a squeeze mouse, affective pinwheels that are mapped to skin conductivity, and a voodoo doll that can be shaken to express frustration. All of these physical manipulations are converted to bits via a new interface we have designed for facilitating such forms of communication. Recently, we have been evaluating these feedback devices compared to a Web feedback form and a GUI-slider we call the “frustrometer.”